Make one player into everyones enemy by giving them tons and tons of 2/1 Inkling tokens and then buff them up with +1/+1 counters, or use the card draw effect to assist the player falling behind
The deck then adds powerful spells including counters (Essence Scatter, Refute), draw effects (Arcane Epiphany, Fleeting Distraction), and Aetherize which can bounce your opponent's army
But one stands out from the others as an ideal card for Commander, MTG 's most-played format: Aragorn and Arwen, Wed
Since you normally lose the game when you run out of cards in your deck, playing this card at the right time could help you make a comeback and win
Willpower: Willpower is a number inside a shield on the right side of the card, and it tells you how much damage a card can take before its banished (removed from the game)
Costly Plunder: Two mana for two cards and you can even gain something from dropping a creature in your graveyard or have an artifact you don't need as much