For example, I see a lot of Five Color Commander decks that run a lot of sweeping removal and indestructible dorks for defense and survival that dont run this
Two mana for uncounterable removal keeps you ahead in any interactive matchup
The first five experience counter generators were: Daxos the Returned Ezuri, Claw of Progress Kalemne, Disciple of Iroas Meren of Clan Nel Toth Mizzix of the Izmagnus Experience counters would return on a single card in Commander 2020 , Kelsien, the Plague, and again two years later in Commander Legends: Battle for Baldurs Gate on Minthara, Merciless Soul
And then the slowest part of sorting happens
To be entirely honest, getting removal into my deck is certainly a blindspot I develop while drawing most lists, so not having to worry about this go around was quite a relief
Snapcaster Mage Snapcaster Mage is one of the most versatile cards ever printed