My ranking: Fun Altar Ibn-LaAhad Its a Mardu Assassin mill commander that benefits from extra combat and has a unique effect
You can go fast if you need to because the pod is light on interaction or someone else tries to go too fast and fails, but you can also play a long game if thats what the game calls for
Theres a lack of quality enablers in a dedicated morbid deck, making this a solid go-to, as well as a tremendous payoff in Rakdos Sacrifice
I personally love how it creates team play: usually in Magic , you play against somebody, but in Archenemy, you get to team up with people
The four preconstructed Commander Decks for Outlaws of Thunder Junction stand up surprisingly well to one another in our experience
Blue players often try to dictate the pace of the game by preventing their opponent from executing their strategy, relying on card advantage to outlast them