We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Longtime favorites turn up throughout as well, from the Hundred Acre Wood crew to the Parr family and beyond
Belle is an incredibly popular Disney Princess, and this card does a really good job leaning into her nerdy side by showing her in full ball gown attire, but reading books
Hitting prerelease on July 17, the set includes the new Prerelease Box, an Illumineer's Trove, and the usual acoutrement of booster packs and playmats, and it wraps up a long-running storyline featuring The Vine
New card types in the Final Fantasy set include double-faced cards and Saga Creatures for powerful gameplay
Stitch Covert Agent becomes almost untouchable in a location