Aurora - Dreaming Guardian: gives your whole team Ward
The low mana cost makes it viable in a wider array of decks than Fact or Fiction however the actual draw is worse being more easily disrupted and digging less far, not to mention devoid of a chance to get more than 3 cards
Rarity in Magic has evolved from a printing quirk to a sophisticated tool for game balance and, now, a multi-layered system driving a vibrant secondary market
Since that's the case, these might not be the for more enfranchised players, however they do still offer a great play experience
It is very hard for your opponents to interact with, as most of your spells will have split second thanks to Shadow's chaos control ability
Scout's Warning : Instant speed 1 white mana spell that gives your next creature flash, and draws you a card to replace it when cast