For regular upgrades I highly recommend: Vito, Thorn of the Dusk Rose, Mondrak, Glory Dominus, Anointed Procession, Parallel Lives, Eerie Ultimatum, and you can also run the Cat Oven combo with Cauldron Familiar + Witch's Oven + Clock of Omens, and there's the Ballista Combo Heliod, Sun-Crowned + Walking Ballista, and finally the Exquisite Blood Combo since the deck already runs the other piece Sanguine Bond One Down, Three to Go
Given that the Illumineers Quest set can be used as a standalone, board game-style experience or by utilising your existing Lorcana card collection is also a very smart choice
Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control
His article includes the quote "it appears that the two, three and four-mana slots are where the majority of your spells should be." Frank is right, if what you're looking to do is optimize your curve and minimize variation in gameplay, which is precisely what competitive players want to do
Since Simic typically loves ramp, this seems really strong there
But were here to talk about other things to do with it