Evoke doesn't change the timing restrictions of creatures, so if it doesn't have Flash, you won't be using Evoke on opposing turns
Cycling It wasnt hard to see from the outset that the common cycling cycle is rather imbalanced
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[Deck Title= Bant Oko Baker Neenan] [Creatures] 2 Elvish Mystic 2 Llanowar Elves 4 Thraben Inspector 4 Spell Queller 3 Phyrexian Revoker 4 Toolcraft Exemplar 4 Tireless Tracker [/Creatures] [Spells] 4 Smugglers Copter 4 Metallic Rebuke 4 Oko, Thief of Crowns 1 Teferi, Time Raveler [/Spells] [Lands] 4 Temple Garden 4 Botanical Sanctum 4 Hallowed Fountain 4 Breeding Pool 2 Fortified Village 4 Plains 1 Island 1 Forest [/Lands] [Sideboard] 3 Disdainful Stroke 2 Dromokas Command 2 Knight of Autumn 2 Supreme Verdict 1 Dovins Veto 2 Teferi, Time Raveler 3 Rest in Peace [/Sideboard] [/Deck] One quirk of this format is that there are extremely limited options for combo disruption
It requires a tapped creature in play, its a sorcery-only activation, and it costs mana to use, but the ability is all upside on a Seaside Citadel, and huge upside at that