I like that with self-bounce lands like the Karoo Cycle like Azorius Chancery that will pop it up for another color land while giving you more landfall

Oloro, Ageless Ascetic Lifegain Oloro, Ageless Ascetic | Illustration by Eric Deschamps Commander (1) Planeswalker (1) Creature (20) Archivist of Oghma Aven Mindcensor Ayli, Eternal Pilgrim Blood Artist Crested Sunmare Dark Confidant Dauthi Voidwalker Drannith Magistrate Elesh Norn, Grand Cenobite Esper Sentinel Grand Abolisher Grand Arbiter Augustin IV Kambal, Consul of Allocation Kunoros, Hound of Athreos Ledger Shredder Linvala, Keeper of Silence Opposition Agent Serra Ascendant Venser, Shaper Savant Vito, Thorn of the Dusk Rose Instant (15) Ad Nauseam Beacon of Immortality Counterspell Cyclonic Rift Dovin's Veto Enlightened Tutor Force of Negation Force of Will Mana Drain Mystical Tutor Reality Shift Swords to Plowshares Teferi's Protection Trickbind Vampiric Tutor Sorcery (8) Damn Demonic Tutor Exsanguinate Farewell Grim Tutor Toxic Deluge Vindicate Windfall Enchantment (13) Authority of the Consuls Black Market Connections Blind Obedience Bloodchief Ascension Celestial Mantle Darksteel Mutation Exquisite Blood Necropotence Rhystic Study Sanguine Bond Smothering Tithe The Meathook Massacre Wound Reflection Artifact (9) Aetherflux Reservoir Alhammarret's Archive Arcane Signet Bolas's Citadel Chrome Mox Mana Vault Sol Ring Uba Mask Well of Lost Dreams Land (33) Ancient Tomb Arid Mesa Bloodstained Mire Bojuka Bog Cabal Coffers City of Brass Command Tower Exotic Orchard Fabled Passage Flooded Strand Gemstone Caverns Godless Shrine Hall of Heliod's Generosity Hallowed Fountain Island x2 Marsh Flats Misty Rainforest Plains x3 Polluted Delta Prismatic Vista Reliquary Tower Scalding Tarn Strip Mine Swamp x2 Urborg, Tomb of Yawgmoth Urza's Saga Verdant Catacombs Watery Grave Windswept Heath Ive always been a fan of turtle-y cozy Commander decks, and no card does it better than Oloro, Ageless Ascetic

His low cost allows him to leave the Command zone early and his cantrip lets you maximize value
: Level 3 If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead
This deck will make you think differently about every Hero card in the game, which is a big reason why it's so high on the list
Given that this isnt a once per turn passive ability, its very possible to rack up multiple card draws by having Scar on your side