In short, you can think of Mobilize as a sort of "deploy and destroy" loop: Attack, then summon reinforcements
They contain: 1 Rare or mythic rare card 3 Uncommon cards 10 Common cards (In 33% of Adventures in the Forgotten Realms packs, a traditional foil of any rarity replaces a common) 1 Basic land 1 Ad/token/dungeon card You can purchase Draft Boosters individually and in displays of 36 packs
Day of Black Sun If youve played Commander for more than a month, you know the pain of trying to remove an Indestructible creature
2010-06-15 If, during your declare attackers step, Ulamog's Crusher is tapped, is affected by a spell or ability that says it can't attack, or is affected by "summoning sickness," then it doesn't attack
I can always choose to play older commanders like Multani, Maro Sorcerer or I can decide to try out whatever crazy nonsense they dream up with in the future
Free enchantment recursion every turn is great, and it'll be incredibly easy to avoid those finality counters from mucking up your plans