You can get bits and pieces of what Confinement does from Ivory Mask, Story Circle, and Energy Field, but there's only one purveyor of this fine package of protection
Here's a breakdown of the basic land types: Plains: Produces white mana
With a high cost of seven to play, you won't get to play him until the late game unless you can get enough ink early on
You run the risk of having your big enchantment blown up without impacting the board, but who runs enchantment removal in Commander
(Blue-White-Red), brings back a mechanic many players havent seen since the Kaladesh set: energy
My hope was that going to four Fabled Passage for additional land thinning, a fourth Pylons for more selection, Ureni which is better into an open board than Craterhoof, and better sideboard plans would be just enough to deal with the Running out of Gas + Flood problem