Are also recreated on the cards
This design choice aligns with its psychic type, which is often associated with vibrant, otherworldly aesthetics
that target cannot be activated during this turn
C Common Rabid Horseman X EARTH Level 6 [ Beast-WarriorFusion ] ATK 2000 DEF 1700 "Battle Ox" + "Mystic Horseman" C Common Blue-Eyes Ultimate Dragon X LIGHT Level 12 [ DragonFusion ] ATK 4500 DEF 3800 "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" UR Ultra Rare Meteor Black Dragon X FIRE Level 8 [ DragonFusion ] ATK 3500 DEF 2000 "Red-Eyes Black Dragon" + "Meteor Dragon" SR Super Rare Shield & Sword X SPELL Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn
The pattern to remember: 1st Edition beats Shadowless beats Unlimited , holo beats non-holo, and condition multiplies all of it
Like the flashlight (3), it can directly contribute to the investigation, and by linking it with the effect of lowering the difficulty, it can illuminate a clue, and make it easier to use things like the old key bunch (3)