Why You Shouldn't Play Mass Land Destruction MTG Cards in Commander Games Destroying lands can be part of a given game plan for some decks or simply an added tool to control the battlefield or prevent win cons from other players, such as destroying a Field of the Dead with a Strip Mine
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Configuration: 1 Pack, 10 Cards
This creature's controller and that player each draw half that many cards, rounded down." Preventing player damage (or damage to your MTG Commander) is a pretty powerful play, especially when the only cost is allowing you and your opponent to both draw cards
So this ability to provide either mana right away makes them better than pathways in my book
This setback is eliminated if trainers pull Misty in an opening hand, making this deck very strong in the current meta even when in an unfavorable position