The idea we went with was based on the living weapon mechanic, where an Equipment enters, creates a creature token, then attaches itself to that token
There are rare but not impossible situations where you can win as early as turn 1
Not only do you get +2/+2 and protection from two colors, but you also gain two powerful abilities on the attack, and they will untap your lands, Raise Dead a creature, Shock something, and so forth
Location wise, there are two cards depicting Cornelia and you can also see the adventurer's airship in all its nostalgic glory
The Draft element is compelling, especially with the background mechanic
For those who take a more decisive and organic approach to making a Magic deck, by this point youd have played multiple games already and were working on making substitutions