Ways to spread trample like Garruk's Uprising and Akroma's Memorial are incredible, as are evasive abilities like flying and menace
There are also concerns over the cards being essentially pay-to-win mechanics, as you're guaranteed to get them in a purchase, and they each have some pretty devastating card abilities
Aradesh's last ability has an intervening if clause
In the meantime, Sengir will get large (and therefore deadly) relatively quickly, ticking up for all those sacrifices
Each player plays with a deck of 99 unique cards, led by a legendary creature: the Commander
This Secret Lair Commander precon leans into creature types, with almost all types accounted for, and plenty of Changelings to pad out the rest of the deck