As such, making sure the cards worked in Standard was going to be a monumental task
The much more unlikely possibility is the return of battle cards, but it would fit the theming if handled right
Abeyance (T1, Ext, S, Block) Almost strictly better than Orim's Chant, as it allows you to draw a card plus shut down another deck on your opponent's turn if need be
It provides the ability to grind out when you run out of cards, almost giving you an extra card draw each turn, but better, as it's a permanent of your choice from your graveyard, nulling any efforts by your opponent when using removal spells
It's a nice and slightly creepy way to represent the ancestral spirits watching over the living tribe
For the third mode, you choose which counters to remove as the ability resolves