When paired with shock lands, triomes, or original duals, they provide reliable fixing without life loss
You can have 52 poison counters, no cards left in your deck, and -100 life, and youre still in the game
These dual-ink cards require a certain combination of inks in a deck to use, but can bring strong abilities to a game when played, thereby creating some new ideas of meta decks for players
Its true that all the most unique and potent pieces of the plan remain, with the same devastatingly simple plan: put a lot of permanents into play turns one and two (creatures preferred) and then tap them to surge out a fast Knight-Errant of Eos and reload your hand
Additionally, it includes special Phenomenon cards that trigger unique events, enhancing the unpredictability and excitement of gameplay
They dont crew like regular Vehicles, instead automatically becoming creatures when its your turn and lying dormant on opposing turns