After looking at the work of the Experimental Design Team, I agreed that the Day/Night transformation seemed problematic
A 3/4 Dragon Peasant with trample for five mana, whenever Thrakkus attacks, you double the power of each Dragon under your control, doubling your damage output
But listening to the Commander Chronicles series on Gavin Verheys Good Morning Magic YouTube channel where he and Melissa review the Commander products over the years reassures me that Melissa very much understands what makes cards and mechanics that are good for Commander, and I very much look forward to seeing the influence of the Casual Play Design team percolating up through upcoming sets
Truth be told, we still dont have the cards to run anything but a primitive beatdown and our victories pivot on sheer luck and bad opposing deck design, usually running too few basics
This is Game8's list of the best Fighting type decks and cards in Pokemon Trading Card Game Pocket (PTCG Pocket)
The card has now doubled in price for all of its variants, but some variants have increased even further