I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
Full Card Gallery Hour of Devastation An interactive guide of every card available in Hour of Devastation
I need to review it going into next year and consider whether I want to add more tutors or redundancy for the win conditions, or more card/mana accelerants
In this way, you can easily attack with an army of 6/6 or stronger creatures by turn 5-6, and quickly overwhelm your opponent
Deep Clue Sea is a deck centered around investigating and Clue tokens
Hull Breach Sorcery speed removal for 2 mana isnt bad, especially when you can hit two targets with one spell