For example, Battle at the Helvault goes over the events that led to the destruction of the Helvault during the original Innistrad storyline
Counterspells are a great tool in Commander, and including a couple of the juicier ones at least in your decks is a good idea
Players lose 1 life for each item they reveal, and the player(s) who revealed the fewest number of items loses half of their life
Honorable Mention: Leyline of the Guildpact I would be remiss not to mention this card because of its absurd potential when combined with Nykthos, Shrine to Nyx, but Leyline of the Guildpacts abilities rarely have relevant text outside of focused Commander strategies
The great thing about theft as a strategy is that your deck's win condition essentially becomes your opponent's win condition , whether that's making a bunch of tokens, playing a bunch of damage spells, or comboing-off with several cards
Transformed cards from disturb only exile themselves if they return to the graveyard