Adventures in the Forgotten Realms Set Boosters contain: At least 1 rare or mythic rare card (approximately 27% of Set Boosters contain 2 rares or mythic rares, 3% contain 3, and it's even possible to open 4 though that's less than 1% of the time.) 1 Traditional foil card of any rarity 1 Rulebook, module, or borderless common or uncommoncheck out the Collecting Adventures in the Forgotten Realms article for details
Excess damage is calculated in a way similar to the way trample is handled
Self-milling strategies arent something Im overly excited about, but I acknowledge that the ability is on the card so that you have a chance to mill over a historic permanent you can play even if your graveyard has been nuked
Leaning into the mill plan encouraged by the attack trigger can be powerful
You do need artifacts for that, but either way the stat line looks good for this format
Starting here with my favorite of the two starter decks in Ursulas Return, well be looking at a few cards youll want to add more of in Sapphire/Steel