Commander decks are no different in this regard
Kemba, Kha Regent Scars of Mirrodin introduced us to Kemba, Kha Regent, while Commander Masters gave us two new pieces of card art
Belakor, the Dark Master Be'lakor, the Dark Master draws unseemly sums of cards with its enters ability, which can be further exploited via cards like Displacer Kitten and Thassa, Deep-Dwelling retriggering it
(Core Set) 2x Dodge (Core Set) 1x Dynamite Blast (Core Set) 2x Drawn to the Flame (Core Set) 2x Taunt (The Dunwich Legacy) Skills 2x Vicious Blow (Core Set) 2x Fearless (Core Set) 2x Guts (Core Set) 2x Overpower (Core Set) Treacheries 1x Random Basic Weakness (Core Set) 1x Smite the Wicked (The Dunwich Legacy) Resource Curve Another aspect to consider during deck building is how you are going to pay for things
The mat gives way to two sets of sleeves, a coin, and burn/poison/damage counters
I needed to make these cards as creatures with a comes-into-play effect that sacrificed them if you didn't kick it