Though the need for an opponent to draw a second card is significant, the difference of flash gives you a much better chance of at least pulling two cards off of this powerful serpent
My favorite thing about it is that, unlike those other two, Conductor of Cacophony doesnt damage itself, meaning that as long as we can keep adding counters to it, we can keep wiping the battlefield clean
The value is never there when it comes to Secret Lairs because of that
My only complaint against it is that it benefits wizards and shamans, but not monks, which are a huge part (if not most) of the creatures with prowess
Overwhelming Victory Overwhelming Victory looks like a cheeky wincon for go-wide red decks
Removing creatures and artifacts for five mana is quite strong already