To help you make it out of the race alive (and hopefully in first place), here's the scoop on the Booster Fun of Aetherdrift
The Ring's emblem of temptation relies on players having good creatures that can attack effectively without being killed by blockers too easily, so the effect may be better used by creature-heavy decks that are already adept at pushing damage, or even control decks that can attack with a single, evasive creature to close out the game
Counterspells vary significantly in power, but for simplicity, I kept them grouped
Anje can often come down to drain for the final two points of damage
Perhaps 25% were bent to the point where they could be considered "marked." Part of the issue is that the back of the sleeve is composed of a black outer layer (where you'll find the Channel Fireball logo) and a white inner layer
The two are roughly comparable to each other, as each will offer slightly better or worse value depending on what deck you're using