The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs
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But having to commit to casting a four-drop every turn can tie up a lot of mana, so you need to be smart about your plays and maximize your attacks
(2023-10-13) Once the game begins, your two commanders are tracked separately
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Instead of counting for mana symbols, it simply counts enchantments, still a creature all the way, with a direct reward for casting the requirement for having indestructible and lifelink