(Bevy of Beebles) Baleful Strix Ballroom Barbed Servitor Barren Moor Barrin, Tolarian Archmage Beastbond Outcaster Beck // Call Bedlam Reveler Benthic Criminologists Billiard Room Binding the Old Gods Biomechan Engineer Bitter Chill Bitter Reunion Blade Juggler Bladecoil Serpent Blood Fountain Blood Servitor Blood Sun Bloodcrazed Socialite Bloodtithe Harvester Bomat Bazaar Barge Bonds of Mortality Bonny Pall, Clearcutter Bookwurm Borborygmos and Fblthp Boseiju Reaches Skyward Botanical Plaza Brass's Tunnel-Grinder Briarbridge Tracker Broodlord Built Bear (playtest) Burning-Tree Vandal Buzzing Whack-a-Doodle Caldaia Strongarm Callous Bloodmage Candlekeep Sage Candy Trail Canoptek Spyder Canyon Slough Carnage Interpreter Cartouche of Knowledge Carven Caryatid
Strengths Card draw/selection: Dimir is easily one of the best color pairs for drawing cards
Who am I to complain, though I much prefer powerful cards with restrictions and downsides than haymakers youd be stupid not to play
It has a strong artifact strategy that is complemented by a powerful graveyard strategy
Barring special sets like Commander Legends or Jumpstart, which had 20, the average draft booster pack will contain 16 cards
In other words, Oko's commanders enjoy a sizable boost in reversibility once the walker resolves: they suddenly get to choose when to interact and when to proact, all while drawing enemy resources onto one card that may or may not distract from other plans