Secondly, it allows players to team up their favourite characters without also dropping them into the larger pool of Partnered Commanders, where they could more easily be broken wide open by unexpected synergies
It probably wont be number 1 on the list for long, but its going to be sweet to open this blue instant at prerelease
only 1 copy of the card can be played in a deck), but this wouldn't work for Lurrus, as you usually only run one copy as your Companion
For this reason, Ghost Town is well worth a slot
We might aim to change that in our upgrade (adding an actual combo kill sounds like a reasonable Plan B), but its cheaper to go with the existing flow of the deck than to try and fully rebuild it into something else
Slot Selection Cards that fill multiple roles are premium picks for this build