Our MTG colors guide has more detail, but here's a rough idea of what each color is best at: White - protection, small creatures, life gain Blue - card draw, counter spells, hard-to-block creatures Red - fast creatures, direct damage, temporary power Black - removal, sacrifice, reanimation Green - ramp, big creatures, enabling other colors It's quite easy to figure out what colors you want to play, but figuring out how many colors is more of a challenge
If you find yourself facing a ton of cascade triggers at your local tournaments or in your local playgroups, consider playing or sideboarding: [12] Stifle
Entire decks could be built around this location, and its bound to be one of the most impactful in the set
Kenrith, the Returned King It feels like cheating when you put Kenrith, the Returned King on a list like this since this commanders power lies in its ability to be anything
The Chain Veil is a perfect card to go along with any planeswalker deck
(e.g., ) Single-Target Removal (8 cards): Spells that can destroy or exile a single problematic permanent