An aggressive deck will have a curve loaded with one and two-mana spells, while a control deck will have a higher curve to accommodate its powerful late-game spells
Added Finn, for the Resistance
Enchantment decks can also get very scary, with tons of card draw and value generation, and this might help with the inevitable clunkiness that comes from jamming a bunch of disparate 'You win the game' cards into a single deck
Even if you're swinging through with just a single 1/1 Bird each turn, you'll keep generating value each turn, either through board presence or card draw
Explosive Token Potential With Anointed Procession + token generators + Impact Tremors, the deck can close games without attacking
Kuzco's Palace, Home of the Emperor 16