View as Gallery View as List SE Secret Rare C Common C Common C Common C Common C Common UR Ultra Rare UR Ultra Rare R Rare C Common R Rare C Common UR Ultra Rare C Common R Rare SR Super Rare UR Ultra Rare SR Super Rare SR Super Rare SR Super Rare UR Ultra Rare C Common C Common C Common C Common R Rare C Common SR Super Rare C Common C Common C Common C Common SR Super Rare C Common C Common R Rare C Common C Common C Common C Common C Common C Common C Common C Common R Rare C Common C Common C Common C Common R Rare C Common UR Ultra Rare UR Ultra Rare UR Ultra Rare C Common C Common C Common R Rare C Common C Common C Common C Common C Common R Rare C Common C Common R Rare C Common C Common R Rare C Common R Rare SR Super Rare UR Ultra Rare R Rare R Rare SR Super Rare C Common C Common C Common C Common R Rare SR Super Rare C Common C Common C Common R Rare C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common C Common R Rare C Common C Common SR Super Rare C Common C Common UR Ultra Rare SE Secret Rare Vampire Lord X DARK Level 5 [ ZombieEffect ] ATK 2000 DEF 1500 If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap)

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Granted, we dont see a lot of new cards with regeneration these days, so its kind of a moot point, but it was an interesting way to snub greens ability to board wipe in the 90s while giving it one of the most powerful and cost effective board wipes it has ever seen
Very well organized
I eagerly await more aggressive or tempo gaining one and two drops in blue to be printed as they will really help this card to see play in cube
The Sacred Cards for Game Boy Advance from 2003 The first card-based RPG and its bloody based on the old rules with the alignment system, Alignment system is back, deck capacity is back, fusions are weird again