Meanwhile, your deck has incremental ways to siphon or deal direct damage
Spectral Sailor is your best one-drop, and probably would be even if it was just a textless 1/1 flyer with flash, but its card draw ability is dramatically more relevant than you might realise at first, as it helps you pull ahead in card advantage in the games where your Curiosity-effect engine is broken apart
While hard removal can be a bit of an issue, theres a lot of fun to be had in flooding the board with Dalmatian Puppies and turning everything sideways
The game automatically draws for you at the start of your turn, and when you play a card or a move that lets you do so, it highlights which cards are playable from your hand and where they go on the board, which is super helpful when you're just starting
Well, if you have a very liberal definition of "soon", anyway
Magic Design from A to Z, Part 1 For today's column, as well as the next two, I thought it would be fun to tell a bunch of short stories about Magic design