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This can be huge when timed well to either delay an opponents power play or save one of your own valuable cards that is vulnerable to being banished
This has synergy in decks outside of equipment decks, especially ones where putting counters on things or tapping things draws you cards
The five-ink Sapphire cards Protective Embrace ability means that your opponents cant target any characters with Ward except to challenge them, stopping actions or powers that might instantly banish them or force them to be exerted
(I couldnt stop thinking of the distinctly un-Disney image of Tigger being melted into a pot of steaming ink, Roger Rabbit-style.) Another key difference - and one that feels decidedly Disney - is that players arent competing to grind their opponent into the floor by chopping away at life points with attacks
That being said, early adopters didn't necessarily need to buy heavily into the set given the overwhelming number of reprints if they played casually, but the option was there if they wanted to update their inventory