Two strikes Bant Charm faces currently are that it took take a huge hit with the changing of the tuck rule (tuck is still good though!) and there are just better counters out there
The first of the two is Lord Xander, whose three abilities for 4BUR are not to be underestimated in their value one opponent discards half of his or her hand (rounded down), mills half of his or her library (rounded down) or sacrifices half of his or her permanents, this hits in almost every game
He can also discard and draw his hands whenever the Ring tempts him, including when his army deals damage to a player
Level up does nothing to effect the random nature of drawing lands but it greatly dampens the severity of the extremes
Nine willpower, four lore, and the ability to ready every card in the inkwell every time that Mufasa quests make for an exceptional powerful array of stats and abilities
Though they debuted with only a single card, Sengir Vampire, these creatures of the night have become a well-supported archetype with distinctions between vampires of different planes