While the most powerful version is an Ace Spec, it does not see much play because its applications in a match are more limited than its counterparts
You ignore the timing restrictions normally placed on sorceries, which is cool, but this feels like a very underwhelming ability
Closely followed by the Vivid and Thriving lands
the real deal here is the hexproof granted by Shalai to everyone else
For 3 Energy (2x Grass, 1x Colorless), it does 80 DMG, and that goes to 150 DMG if you get heads from a coin flip (Will Supporter card, anyone?)
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