Travelling Chocobo (Borderless - Neon Ink) - Various These Borderless, Neon Ink treatments of Final Fantasys most iconic bird creature are fetching huge prices, and while theyve dropped in the months since launch, theyre still worth a small fortune
It is probably a great choice in certain known metas as well but in a low curve limited setting it is just a bit too much risk

Consider all the ways to spend your mana: One Mana Cast any one-drop (roughly twenty in total) Activate either ability of Zabaz, the Glimmerwasp Make a Servo with Animation Module Play a land that enters the battlefield tapped Activate Blinkmoth / Inkmoth Nexus if you just want another artifact Activate Pendelhaven Put a counter on Hangarback Walker Two Mana Cast any two-drop Make a pair of one-mana plays Cast Hangarback Walker or Walking Ballista with X=1 Activate Blinkmoth / Inkmoth Nexus to attack Activate Phyrexias Core Three Mana Any three one-mana plays or a two plus a one Make a Construct with Urzas Saga Activate Animation Module Pick up or cast Lurrus of the Dream-Den if applicable Four Mana Make a pair of two-mana plays Cast Hangarback Walker or Walking Ballista with X=2 Put a counter on Walking Ballista Your total mana may also vary with Urzas Saga expiring, sacrificing Power Depot, cashing in Horizon Canopy, or losing an animated creature-land

Even if you do run into the game where that 5 life is the difference between surviving one attack step or not, how many times does that have to be the case to justify all the times where it isn't
There are some potentially useful cards in here for adding to existing decks but if youre just starting out, youll want to build those first
Logan Paul now has the only PSA 10-graded Pikachu Illustrator (although its rumored this card was originally graded 9 and continually resubmitted to get a perfect 10 score)