Mandate of Peace Mandate of Peace is the kind of card Id love to stick under Isochron Scepter
Two colossal franchises, each with decades of rich lore and passionate fans, are now merging into a single set, and its absolutely bananas
Conclusion I could not have done anything more in this tournament and even if I play against Zoro in the top cut, it will not be an auto lose
Unfortunately, Scions & Spellcraft is one of the most unfocused precons in the set, and as a result, it could do with a good bit of chopping and changing
Curse of Vengeance has spite counters, which is just rad and exactly the kind of flavor win you need to help people forgive you for playing a curse deck
You may choose new targets for the copy.) Spell redirection (Change the target of target spell and/or ability with a single target.) Stealing permanents, temporarily Treasure creation (artifact tokens with "T, Sacrifice this artifact: Add one mana of any color.") Ward (for life) "Wheeling" (All players discard their hand and draw N cards.) RedSecondary Animating lands (Target land becomes an N/N creature until end of turn.) "Bite" (Target creature deals damage to equal to its power to another target creature.) Cast spells from your graveyard