What makes this card a homerun is the reverse side: Explore the Vastlands is a group hug card, and it can catch up the players who are having a rough game
We want to have ways to exile our opponent's cards so that we can always trigger its ability
Finally, several of the cards that were mentioned on the Command Zone podcast as underrated in Commander spiked this week, lead by Seedtime and Holistic Wisdom which both nearly doubled in price
You have access to toxic right out of the command zone, its a 2-mana commander, and you can start infecting people early in the game
That may sound slow, but assuming youve also got a few one mana creatures like Ruin Crab, which mills whenever you play a land, and maybe a couple of copies of Tashas Hideous Laughter, then you can easily take someone out by turn six or so with this strategy
There are a lot of X/3 creatures in Standard, and a lot of rares in Kaldheim are X/3s, too