As we've seen from Sazh's Chocobo - The chocobo cards are, as a group, going to have a distinct lands focus, and this certainly helps them out
You may reveal a location card and put it into your hand
Jund suddenly had access to multiple efficient answers to any cheap threat, and you had to think long and hard if it was actually worth it to play any creature which costs three of four mana
Maybe the most impressive part of the Ultimate Guard offering is that they hold up well to 30 minutes of continuous shuffling
Includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Legendary cards), a 2-card Collector Booster Sample Pack (contains 2 alt-border cards of rarity Rare or higher, at least 1 of which is Traditional Foil), 10 double-sided token cards, 1 deck box (can hold 100 sleeved cards), 1 strategy insert, and 1 reference card
He presumably summoned the End-Raze Forerunners, a pack of Boars (creature type Boar), considering he's giving them instructions