Even if you can't activate the freerunning cost, this type of effect usually costs four generic and a black, so it's already coming at a slight discount
Of course, one of the cool things about this card is that you dont always need it to be that perfect game winner it can effectively be a board wipe in the early stages, or just a value play later on if you can sacrifice your board before you slam it
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Skemfar Elderhall Skemfar Elderhall doesnt provide you with the option of black mana, but its activated ability qualifies it for this list
Card Name (by alphabetical order)
All you need to transform it is four power worth of creatures to crew it, and to make sure it can survive one round of combat