Alongside his ink cost, Simba has a modest design of equal fours in both strength and willpower, a shift cost of 3 making him cheaper to bring to the table, a lore value of 2 for respectable questing, and his ability to Understand the Balance that allows Simbas controlling player to ready his allies at the end of the turn if Simba himself is in an exerted state by that time
As an evergreen keyword, plenty of cards have first strike and there will be more to come in the future
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Arcane Denial Speaking of old cards, I still have a good few that people just don't have love for
Next time you open a pack, check out how many of those commons are worth putting in your decks, and you may be pleasantly surprised
Wait until they resume basic services