Mulligan rules, as explained by an expert: Garvin explains what happens if you dont like your opening hand: You draw your first 7 cards, you hate them, and you need a new hand
Cards that double the damage dealt do in fact double the commander damage dealt , meaning you can easily take out an opponent in one go if you've got a big enough commander on the field
Ultimate Green Goblin acts as a beefy attacker and blocker, and it plays well as an enabler and a payoff for discarding cards
That's why you use Drain Life, Corrupt, Soul Burn, and Zuran Orb to make sure you have plenty of cards to draw
I'd hazard a guess that the majority of players who have been around for a couple years now have most of these cards already
Two tabletop titans come together to create battle-ready armies straight out of the box