Removal Theres a lot of overlap between counterspells and removal, and you could almost call counters pre-removal. Much like single-target removal spells, counterspells usually deal with opposing cards on a one-for-one basis
This can easily accumulate Storm before you connect with your Commander, or you can use this card as your Storm payoff to generate a ton of mana and card advantage
It's got enough power behind it to really drive a deck's strategy, but it just isn't efficient or powerful enough on its own to power through cEDH
Provided you run enough lands, I can see this being a viable pick
Of these five precons, which do you think is the very worst of the worst
Back to Abilities Okay, now to Toms jackpot ability: Now this is where the magic happens for Tom, but barring shenanigans, youll have to wait until your next turn and a Sagas final ability resolving before you get the payoff