Shard Phoenix could handle most go-wide strategies (with Morphling able to outclass a single big threat), and Spike Feeder was invaluable for combating direct damage
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Illustrated by Francisco Badilla
That card is absurdly powerful, and Thopters are actually well-positioned because competing control-deck endgame cards like Elspeth, Suns Champion, and Ugin the Spirit Dragon are weak against them
With the metrics set, lets go ahead and look at a variety of strategies, and the commanders that work well with them
Charizard ex and Gyrados ex), as Mew can copy their attacks and deal massive damage to them
The kind that you flip over and either have to hope the table believes you when you say its not that kind or that they dont run enough removal to blaze down your actual plan