Rather than whittling down their opponents health to zero, as in TCGs like Magic: The Gathering, Lorcana is about racing to obtain 20 lore faster than your opponent, using the heroes and allies at your disposal to quest for your own lore points while challenging rival characters to slow your opponents sprint toward victory
I actually preferred the 1st of the two Clefairy cards slightly more because that card had two moves and could do more damage
Casting an efficient removal or card draw spell multiple times for free (if you can flicker or otherwise trigger the Chancellor) can give you a solid advantage, and the fact that ramp and spells get better every year means this card does, too
If I asked this trivia question a year from now, what would the answer be
United We Stand gives its wearer 800 ATK for every monster on your Field
Well that sucks, since you now know that the chance of drawing the Lightning Bolt is 0 out of 49, or simply 0