Adventure Lands For the first time in Magic: The Gathering history, lands will feature an Adventure side
You get to draw tons of cards, buff your creatures, gain life, and ramp two mana
Blue Creatures Dragoons Wyvern: Ive seen creatures like this in other Magic sets, and theyre usually pretty good
8 Mirable Madrigal, Gift Of The Family She's So Proud Of Her Family Mirabel also capitalizes on that family bond as her utility grows in strength as you place more Madrigals onto the field
They greatly help you maintain pace with the cheap aggressive decks and can be very helpful to apply some ongoing early pressure against the slower decks
Lathril, Blade of the Elves and Kinnan, Bonder Prodigy are strong examples of commanders that benefit from a higher creature count in ways that make up for the inherent fragility of creature-based ramp