If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
The rarest and most expensive cards in Magic are the ones that sit on the reserved list, but just because those cards are now a commodity doesnt mean players dont want to play with them
With Map tokens it is harder to get that value in the face of your opponents removal
Betor, Kin to All is almost like a self-contained mini-challenge: build up a high enough total toughness, and youll receive scaling rewards in turn
This isn't as useful in Commander as it has been in Modern and Legacy, but it's worth remembering that in an emergency one red mana can get players out of plenty of situations
1 2 Space Gamer/Fantasy Gamer