Some hexproof creatures like Invisible Stalker and Silhana Ledgewalker work nicely here to avoid blowouts, but there are some creatures that like getting targeted, like Stormchaser Drake and Venerated Rotpriest, that deserve a slot
Whenever a creature with power 2 or less enters the battlefield under your control, you get to draw a cardbut only once per turn, so timing matters
Is it a fun puzzle, or do you think its a bit of a flop with modern Magic design
An innovation here was in more precisely defining the pool of card choices
Most of the time cards that have it end up having to be watered down or costed up dramatically, because when you don't do that then players have a tendency to die
Whatever your opinion, its hard to see this as anything other than the first of many cross-IP conflicts that will inevitably arise in the new Universes Beyond era of Magic