That said, the game did have a few cards with abilities that just arent feasible in the real world
Ravensburger's Disney Lorcana has taken the trading card game community by storm over the last three years, introducing a magical world where players take on the role of Illumineers
Often, their deck just isnt suited to that playstyle
That means you cannot use the abilities of cards you copied or stole that need mana not in your color identity
even if two players are venturing through two dungeons with the same name, each of them owns a separate dungeon card
Since [Zendikar Rising]s a land set, one option is always a land, but it lets the other side be an effect that might be too narrow to play by itself. That meant the Magic team could create more cards that both fit Zendikars theme, but also created chances for niche abilities