Merfolk Looter Merfolk Looter started the looting , end of your turn I'll draw one and discard one. It lets you dive deeper into your deck and unearth the exact spells you need to dominate the tides
as Archaeomancer untaps five lands and Whim costs only three with buyback, you can make an arbitrarily large number of Drakes in addition to infinite mana
While the second mode is rarely worth using, for three life is hardly worth one additional mana, it's still nice to have the possibility for it to become a board-wide protection spell if you needed it
However, context is everything when it comes to evaluating Magic cards, and while I remain skeptical of the card in Standard, the dramatic effect Narset, Parter of Veils has on the game plan of any cantrip-based archetype cant be denied
Of course not
Needs some evasion to be useful, but could slot into a deck that has better utility creatures than attackers