Snap these up asap
Before War of the Spark, putting a +1/+1 counter on it whenever you gained life was an option 'may' ability, but was then changed in Spark to be a compulsory ability
In my experience, you dont need to go overkill with your ramp options, though
Whenever you draw a card, put a +1/+1 counter on Baxter
This green, blue, and red deck wants those massive creatures out quickly so theres a healthy mix of ramp, cost reduction for Dragons, and mana rocks to help keep you consistent
Cards that were once incredible in Modern are now barely played in Standard, and this set could either further that creep or just be another example of its effect