At the start of the duel, neither player has ownership of the Extra Monster Zone, and only as long as their monster is in the Extra Monster Zone is it theirs, and if their monster leaves it, the opponent can Summon monsters to it
The player with the most remaining HP or the highest total Prize Card Pool wins the match
The most obvious of these factors is the synergy of haste with Saproling Burst, which was known to some as "The Fix." That extra turn almost doubled the strength of the Burst and made it hit for the full 20 damage in only two turns, which would normally mean a kill on turn five, or turn four if backed up by a Blastoderm
Then, Destructive Finish will do 30 additional damage for each Energy that hits the discard
I obviously recommend having one whenever you can, since theres no downside to having one
Say goodbye to your hand